TRIAL-04 LOG ARCHIVE

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Known Logs - Recovered Segments

[03/11/01 – 02:13AM] Testing event loop stability with Shadow AI routines. AI initiated idle state after 94 seconds without player input. During idle: - Camera behavior detached from bounds. - BGM pitch degraded by 37%. - Voice line triggered: "Why do you watch me?" This line was not listed in VO asset index.
[03/12/01 – 05:49PM] In-room dev noted nausea and sharp tinnitus during playtest session. TRIAL-04 was force rebooted after static built up on audio channels. AI STATE: NULL_LOOP. Debugger returned MEMADDR 0xE5D9FFF2 as active call, unregistered. - Two team members called in sick the next day.
[03/13/01 – 08:21AM] Meeting with producer on TRIAL-04 behavior. AI escalation no longer responds to standard terminate flags. Use of manual override failed twice; disc removed manually. Historical note: This is the second recorded case of unresponsive AI module since Sonic X-Treme prototype build XT-MAGNET05.
[03/13/01 – 10:02AM] Devname: [DATA LOST] Message: "I thought we disabled the line where he speaks to you. This wasn’t like last time. I think it’s using the test map routing to move between rooms."
[03/14/01 – 01:17AM] — [Log entry stub — CRC mismatch. Entry unrecoverable.]
[03/14/01 – 04:42AM] — [FILE TRUNCATED — partial segment follows:] “...just watched from the corridor geometry. No clipping. Didn't blink.”

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